Which ravnica guild are you wizards




















Testing the Dark Waters. Death's Precious Moments. Bound and Bonded. Look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order. Your creatures can help cast this spell.

Each creature you tap while casting this spell pays for or one mana of that creature's color. Returning mechanic, first used as the Selesnya mechanic in Ravnica. A new twist is that some cards care about the number of creatures that convoked it. You may cast this card from your graveyard by discarding a card in addition to paying its other costs.

Then exile this card. Perform a certain action with value X Light of the Legion. Drowned Secrets. Mausoleum Secrets. Runaway Steam-Kin. Hatchery Spider. Five monocolored rare cards which care about other cards of the same color. Lazav, the Multifarious. Trostani Discordant. Ral, Izzet Viceroy. Vraska, Golgari Queen. Aurelia, Exemplar of Justice. Five mythic rare legendary multicolored creatures or planeswalkers, each of whom are aligned with a guild and is their leader.

Guilds aligned with Nicol Bolas have planeswalkers as their leaders; guilds aligned against, creatures. Etrata, the Silencer. Emmara, Soul of the Accord. Niv-Mizzet, Parun. Izoni, Thousand-Eyed. Tajic, Legion's Edge. Five rare legendary multicolored creatures, each of whom are aligned with a guild and act as that guild's second-in-command.

Notion Rain. Rosemane Centaur. Sonic Assault. Rhizome Lurcher. Hammer Dropper. Five multicolor common spells that showcase the guild mechanic. House Guildmage. Conclave Guildmage. League Guildmage. Swarm Guildmage. Legion Guildmage.

They are named after the full title of their respective guilds. Nightveil Predator. Conclave Cavalier. Crackling Drake. Golgari Findbroker. Truefire Captain. Five powerful uncommon multicolored creatures, each of which cost four mana, two of each of their respective guild's colors. Whisper Agent. Both concepts are just a cover for a criminal organization whose upper members are consumed by greed and delight in exploiting those below them. Sadism and hedonism are the two guiding principles of the Cult of Rakdos; fulfill your deepest desires however you want and do it in the most selfish, cruel way possible.

This all to please the demon lord Rakdos who founded the cult. An utter megalomaniac with a passion for showmanship, Rakdos was allowed to remain in Ravnica with the purpose of providing the city with entertainment.

He and his circuses of performers certainly do not disappoint. They run seedy clubs that offer vices of all kinds while performers showcase deadly acts that are rarely death-defying. These folks embrace the darkest parts of passion and chaos and put them on display for all to see and revel in.

Art By: Dimitar Marinski. The Selesnya Conclave have three virtues that they strive to embody and spread throughout Ravnica: Life, Harmony, and Order. These virtues are also embodied in the three dryads forming one entity to serve as their leader, Trostani. Trostani then communes with the ancient spirit Mat'Selesnya, the Worldsoul. She then delivers this message to the rest of the Conclave to guide them through times of strife and conflict.

The Conclave is a religious institution with camps set up all throughout Ravnica that tend to nature. They preach harmony between nature and civilization and from that balance, peace will come. However, they are not content to sit idly by and pray for this outcome.

The Selesyna has a disciplined military force that is dedicated to protecting its compounds and ideals. Something that never takes ill, is powerful, and superior in all ways. This attitude of perfecting nature represents the guild's first core principle, Upwelling. However, they realize the danger of this and thus have a second guiding principle, Holdfast. Holdfast warns that while their quest for perfection needs to be upheld, they must never pervert nature and lose sight of it.

The current leader of the Combine is Prime Speaker Zegana and she encourages her researchers to uphold the Holdfast principle, letting nature show them the way to accomplish their goals. Via deviantart. How it plays: Izzet wants you to use all your spells to provide synergy with your cards while disrupting your opponent.

That way, you can get in damage with your creatures. Something to note here is that there are a lot of new Jump-start spells.

If you have some in your deck, you'll want to make sure that you keep any lands in your hand instead of playing them immediately, since you'll need something to discard to activate Jump-start. Why choose Izzet? Often you want to get a threat out early and use spells to take over the game. And those are the guilds we'll be seeing this weekend.

I hope this guide has helped you see how each guild is played, and pick a favourite. Thanks again for reading the Daily Dose of Guilds of Ravnica. Join me next week as I get into some Standard Deck Techs for each of the five guilds. All Rights Reserved. All rights reserved. Image Credit:. Some of the key cards: Why choose Dimir? Some of the key cards: Why choose Boros? Some of the key cards: Why choose Selesnya? Some of the key cards: Why choose Golgari? Some of the key cards: Why choose Izzet?

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