Wow optimization how long does it take
Fixed an issue where some bosses in Serpentshrine Cavern and Tempest Keep were missing certain items from their loot table. Fixed an issue preventing some players from using Skyguard Bombs during the "Bombing Run" quest.
September 20, Achievements The 9. Completing Breaking the Chains should properly award the Hand of Salaranga mount. Fatescribe Roh-Kalo [ With realm restarts ] Updated the rune locations to be more consistent with clockwise rotations and slightly less demanding with counterclockwise rotations on Normal and Heroic difficulties.
Developers' note: As we saw the community strategies for defeating Kel'Thuzad on Mythic difficulty settle on a preferred approach that involved long stretches of time stalling, waiting for cooldowns to come back up, we started exploring ways of changing the encounter so that this no longer felt required.
Players have been clear from the outset that this was frustrating and tedious gameplay, or lack thereof. But we also wanted to be careful to avoid increasing the difficulty of the encounter or introducing other issues and force guilds to re-learn the encounter. We internally tested a few different approaches, including just bypassing the waiting period by resetting cooldowns like we would at the start of an encounter a portion of which was recently seen on the 9.
The changes we've settled on aim at making it impossible to stall indefinitely, while reducing the difficulty of key elements of the encounter to make it no longer feel required.
Resolved an issue which could cause Ruin to unintentionally fail to inflict damage. September 16, Classes Monk Fixed an issue that allowed Bonedust Brew Necrolord Ability to deal damage based on non-hostile damage events, such as Blessing of Sacrifice. With the next reset, cross realm groups can enter Sanctum of Domination on Mythic difficulty. Theater of Pain Falling from a platform in the Altars of Agony before Kul'tharok will now place the character's body on the platform they fell from.
Burning Crusade Classic Fixed an issue that prevented the pop-up notice that is displayed when a Battlefield is ready from hiding when you leave the queue. Fixed a sound issue when riding ram, horse, talbuk and deathcharger mounts. Burning Crusade Classic The Shartuul's Transporter event has been temporarily disabled, due to a bug. Developers' note: We expect to have it fixed in a few days, and we'll post an update here when we do.
Dungeons and Raids Sanctum of Domination Sylvanas Windrunner [ With realm restarts ] Optimized game performance at the initialization of the first two phases of the encounter. Developers' note: Thanks to community reports, we discovered a way to optimize the processes that caused performance drops at the beginning of the fight and at the beginning of the second phase of the fight the bridge scene.
Fixed an issue where both Tank-specialized players could be targeted with the same Black Arrow cast. September 7, Covenants Conduit Energy now refills at a rate of 10 per day was 1 per day. Developers' note: We are entirely removing Conduit Energy as a system in the upcoming 9. Items and Rewards The Trueheart Spear debuff can no longer be applied more than once on a target. Items and Rewards The covenant cosmetic armor that can show up on Korthia Dailies should now show up more often.
Fixed an issue that would prevent players who switched covenants from being able to upgrade their Korthia gear to Tier 5. Fixed an issue with news articles not showing anything or duplicating text. Items and Rewards The maximum value the Anima Reservoir can hold has been greatly increased to , was 35, Shards of Domination [ With regional restarts ] All Domination gear now activate a gem set bonus. Please note, there is no benefit from having the activation spell twice.
Players should now correctly see the Mastercraft Gravewing in the Mounts tab of their Collections window. Korthia and the Maw Player abilities that have restricted use indoors such as Heroic Leap and Demonic Gateway are now easier to use in Korthia and the Maw. Resolved an issue where Kevin's Oozeling would remain after swapping Soulbinds. August 24, Achievements Players can now continue to give Rendle hats to complete Rendle's Big Day after becoming his best friend. Dungeons and Raids Sanctum of Domination Kel'Thuzad Glacial Spikes now properly kill themselves and apply Frozen Destruction even if they receive no damage from the players.
Items and Rewards Runecarving memories which required reputation with a faction to use now instead require the reputation in order to purchase, allowing them to be used when obtained by Chronicle of Lost Memories without having the required reputation.
Credit for feeding Darkmaul will now be granted while in a raid group. Creatures and NPCs Fleshwing should now always correctly fly to the ground, even if its initial flight down is interrupted by combat. Painsmith Raznal Fixed an issue causing players to sometimes be hit twice by the Physical damage of Shadowsteel Chains.
Guardian of the First Ones Resolved an issue where several abilities could damage pets. Quests The mirrors in Revendreth related to the assault should now always be visible, regardless of any other quests that you have active in the area. August 17, Classes Warlock The Demonic Momentum conduit will now grant the correct amount of movement speed at item level Sanguine Depths Fixed an issue that unintentionally allowed players to leave the dungeon with the Sinfall Boon aura.
Items and Rewards The Soultwining Crescent and Death-Bound Shard should now grant conduits by your current specialization instead of by your class. We hope that this change can give players a new way to acquire their last few legendaries by engaging with the newer Korthia content.
Increased the amount of Korthite Crystals rewarded in the Maw Assault box, Korthia weekly box, and Broker daily quests.
Fixed an issue where Shard of Zed could deal more damage than intended when applied to specific pets. Hungry Gromits now anxiously await your delicious treats! Items and Rewards Some leather and mail covenant armor should now show up properly on the Kyrian and Necrolord Renown Quartermasters with the default filters set. We have a code change coming with restarts that will fix those players, but we want to get the data updated to prevent new players from running into the issue.
The goal of this change is to give players a small buffer so they can play around this ability more reliably. August 10, Korthia and the Maw A new set of grapple points were added to connect the southwest part of the Seeker's Quorum to the Vault of Secrets island to the south. The Tormentors of Torghast will now arrive at their destination in the Maw 5 minutes after the event announcement is broadcast.
Halls of Atonement [ With regional restarts ] The completion timer has been increased to 32 minutes was 31 minutes. Sanguine Depths [ With regional restarts ] Gluttonous Tick should now lose any stacks of Engorge when they leave combat. Infused Quill-feathers no longer trigger on death affixes such as Bolstering, Sanguine, etc.
Items and Rewards Increased the Stygia that can be rewarded from Maw daily quests by 2x. Brewmaster and Windwalker Vivify healing unchanged. Monk Resolved an issue that allowed Monks to activate Transcendence: Transfer while crowd-controlled by certain types of effects. The intent is for all Timewalking weeks to give comparable experience — we put in a quick fix last night and have deployed the proper fix today. We also took the opportunity to recalibrate Timewalking experience and increase it.
Items and Rewards Shards of Domination The tooltip for Shards of Domination bonuses have been updated to more clearly indicate that the Rune Words are only active in the Maw or related areas. This is a tooltip change only. Burning Crusade Classic The Midsummer Fire Festival has been configured to run for 16 days, in order to give players a little extra time to complete its many quests.
This means that Burning Blossoms, which expire after being held for 14 days, may disappear if they were collected in the first two days of the event and then never spent. Monk Windwalker Earth and Fire spirits now properly remove themselves from crowd-control effects when the Storm spirit activates effects such as Gladiator's Medallion. Rogue Serrated Bone Spike Necrolord Ability will no longer remove itself after a short duration on some targets such as target dummies.
Fixed an issue that prevented Serrated Bone Spike Necrolord Ability from refunding a charge when targets die after being affected by the ability multiple times. Assassination Fixed an issue that prevented Echoing Reprimand Kyrian Ability from granting the proper duration to Envenom when consumed. Sylvanas Windrunner Wailing Arrow and Black Arrow should no longer fail to cast on targets who become invisible.
Fixed an issue that caused the portal from Throne of the Damned to The Pinnacle of Domination to be active during the encounter. Fixed an issue that could cause the Mawforged Goliath's Aura of Violence to apply to player pets and guardians. Player versus Player Arenas Fixed an issue that caused some players actively engaging in combat inside the Robodrome from being Zapped by the anti-exploit starting area lasers.
The buff should now only apply to nearby enemies friendly to each Elite creature. Dungeons and Raids Tazavesh, the Veiled Market Fixed an issue where players could get stuck under a shipwreck in the Stormheim section. Timewalking Fixed an issue where an incorrect amount of experience was being awarded when completing a Timewalking dungeon.
August 3, Items and Rewards Shards of Domination Shards of Domination can no longer be inserted into an occupied socket. Fixed a bug which counted critical overhealing towards Winds of Winter's accumulated value. Only effective healing and damage are intended to count towards the effect. August 2, Classes Priest Fixed an issue that caused the Courageous Ascension conduit to grant a low amount of damage while it was at item level. Dungeons and Raids Sanctum of Domination Fixed an issue that caused Hollowsoul's Gaoler's Chains to hit targets not inside the area-of-effect.
We have identified and fixed a bug in Winds of Winter which was preventing some damaging and healing abilities from counting towards its total, and we have retuned Winds of Winter and Blood Link so that the relative power between Rune Word bonuses is more balanced.
Fixed an issue where Ticking Sack of Terror could trigger more than intended in the presence of multiple trinkets. Hunter The silence effect from Rae'shalare, Death's Whisper will now show an enemy nameplate UI debuff when an enemy is silenced by the ability. Using Tar Trap on an enemy will no longer break the effects of Camouflage.
Shaman Fixed an issue where Hearthstone and several PvP talents were usable while under the effects of Hex. Fixed an issue where Field of Blossoms Dreamweaver had an inaccurate duration for Mages. Resolved issues where several spells cast by Lieutenants could target and damage pets. Biting Cold can now be defended against with Spell Reflection.
Carnage can now be dodged and parried. Resolved and issue that caused the pre-cast effect of Scorching Blast to not appear on specific graphic settings. The Necrotic Wake Fixed an issue where player immunity effects could cancel the effects of Discharged Anima.
Items and Rewards Shards of Domination Earlier this week, a change to the power of Shards of Domination set bonuses e. Chaos Bane was briefly applied to the live game. We are no longer planning to proceed with that change at all.
We may make further adjustments in the coming days, but we will not reduce the power of Shards now that many players have earned and upgraded them. Torghast, Tower of the Damned An anvil to repair your gear is now available at the start of each combat and boss floor. Anima Powers Hunter Fixed an issue where the Deathdealer's Scope anima power was not correctly enabling the use of Kill Shot when Flayed Shot Venthyr Ability was applied to and removed from your target.
Monk Fixed an issue that could cause Touch of Death to be unable to be used on targets at the correct health threshold. Creatures and NPCs Towering Exterminator and Konthrogz the Obliterator will now re-appear in a central part of Korthia if they manage to fall off the side of the world. Adjusted the recast of Malevolence to ensure it is cast more consistently on Mythic difficulty. Kel'Thuzad No longer maintains his mana between phases, and now resets to mana when he exits the Phylactery Phase.
We do not intend to add significant new one-time Anima sinks in Chains of Domination, and want to provide an outlet for players who are content with their choice of Covenant but have purchased everything that is offered. The re-purchase price of the Covenant armor set granted as quest rewards from the Shadowland campaign have been increased to reflect the greater abundance of Anima.
July 26, Classes Mage Fire [ With weekly maintenance in each region ] Ring of Fire PvP Talent will reapply its damage over time effect less frequently while standing within the ring. There will now be a cooldown before the fire reapplies its damage over time. Warrior [ With weekly maintenance in each region ] Intervene's duration reduced to 3 seconds while engaged in combat with enemy players was 6 seconds.
Upon closer review of these items, we've decided to make their impact more consistent while increasing their baseline power to compensate. Items and Rewards [ With weekly maintenance in each region ] Unchained Gladiator's Shackles of Malediction's channeled Shadow damage is now Magic dispellable was Curse. This will equate to approximately additional points per week for most 5v5 teams, about 88 additional points for most 3v3 teams, and about 76 more points for 2v2 teams.
Teams near rating will get more, and the curve still tapers to the same maximum as before. At that time, a team who lost most of their games could expect to get about points per week. Starting from a team rating of 0 has created a points-per-win curve that has been significantly below that, so we're raising the point floor to compensate for the additional time needed to raise your rating.
With this change, all 5v5 teams over rating should get at least points per week. Covenants Soulbinds Night Fae Fixed an issue where Podtender Dreamweaver would cause the player to die when accepting a queue. Spires of Ascension Devos Fixed an issue that would cause Archon's Bastion damage reduction buff to be removed with player immunity effects. Torghast, Tower of the Damned Torments Raging can now be dispelled by spells that remove enrage effects such as Soothe. Using the Silver Shardhide Whistle toy while in a Druid form will now cancel the form and activate the toy instead of failing and putting the toy on cooldown.
Torments Avenger will no longer spam sound effects on every kill. July 21, Classes Druid Born Anew's Conduit primary stat bonus reduces to 20 upon the beginning of a new encounter. Priest Shadow Shadow Crash's Talent ground visual will now match the area effect. Void Volley's PvP Talent ground visuals will now match the area effect and has more defined edges.
Creatures and NPCs Players now have a 2 second grace period to keep their vision of targets within the area contained by the Soul Chains between the Soul Cages during the Mor'geth encounter. Reduced the number of Prince Renathals in Sinfall. Press F to pay respects. Plaguefall You must now defeat the first three bosses of the dungeon before the door to Margrave Stradama opens on all difficulties.
To improve players' Renown earnings, we've also added a chance for Renown to be earned by completing layers in Torghast see hotfix below. Items and Rewards Teleporter Repair Kits should no longer have a Unique count and will now stack to Repaired Riftkeys will also now stack to Based on player feedback of not knowing if they were worth purchasing, we decided to have them drop occasionally as well.
Also, since you have access to purchasing the Teleporter Repair Kits or Repaired Rift Keys, we are disabling them from going to mail if you loot one with a full inventory so they will no longer fill up your mailbox. The item levels of Conduits sold by the Rated PvP vendor have been corrected. Torghast, Tower of the Damned Renown is now a possible reward from Torghast completions, with better chances at Renown coming from higher Torghast difficulties.
Based on current estimates offered by Wowhead , this is how long it will take you to reach level 50 in each of the available expansions:. Get the best of Den of Geek delivered right to your inbox!
Through them, you can hit level 50 in around 10 hours if you take an optimized leveling route. Shadowlands features a universal leveling storyline for every first-time player.
As long as you bounce from story quest to story quest in the expansion, you should complete the expansion in less than 10 hours. World of Warcraft speedrunner DesMephisto currently holds the following Shadowlands leveling records:. Well…yes and no. First off, DesMephisto is the best WoW speedrunner in the world. So far as leveling speed goes, classes in World of Warcraft really are more balanced than ever before. Gone are the days of needing to pick a Mage just to hit max level as quickly as possible.
Along with their access to various forms which grant them enhanced movement speed, Druids excel at staying alive and effectively pulling multiple mobs at once. Post by This post was from a user who has deleted their account. Post by Novercalis I did it in like hours per level of solid questing. Post by Eccentrica If you avoid all group quests and dungeon quests, and just pound away at it, between 7 an 10 hours per level. It depends on your play style. The quest hubs in Northrend are sooo quest rich, which is nice because it eliminates a lot of running around to find quests.
I found it much easier to level than any and all of the previous levelling; bit disappointing actually :. I didn't take off from work, I didn't take half days or anything like that, and I even saw my girlfriend a few of those days.
Looking back at my calendar, on nights I played, I probably played hours a night, on Saturday, maybe 6 on Sunday.
0コメント