Dofus where to find flax flower
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To become a baker talk the "Kelog Korflex" or "Sam Croa" Korflex is in the Amakna bakery, while Croa is at the bakery in the town of Astrub. Bakery's are marked on the geoposition map with an icon: a loaf of bread on a rectangle. Bread markets places where bread can be sold have the same icon, but on a circle instead. You can now selectively show only crafts houses or marketplaces, so it should be no problem locating and differentiating them anywhere on the map.
To my knowledge, the preferred ways to sell bread are to stand around, not at, the Astrub "market" zaap and shout out your offer, or else to be on a well-travelled location and switch to merchant mode. Merchantiles are locations where 30 people can switch to merchant mode, they are easy to find on the map, tend to be near the major zaap of a region. Selling at the merchantile or in the surrounding areas seems effective. Most of the time, healing breads sell for about one kama per healing.
It is less for wholemeal breads and, the market is always right, not some guide written at one point in time. The other major thing bakers sell is energy breads.
The cost of energy breads is more volatile since they are somewhat rarer. While you can make some few sales offering breads individually, people usually want more than just 2 or 3. It is not at all uncommon to sell an entire bread batch to one buyer they will expect a bulk discount for this purchase. You can skip those breads. The only aspects of baking that is at all difficult are being a baker when not a farmer, and earning your initial capital to get off the ground: This guide attempts to address that issue.
The game-plan Early on: Go talk to the bakery NPC of your choice listed above to learn your new profession. After you've become a baker, buy the kneader from him. This tool must be equiped in your weapons slot in order to use the oven that is, to bake. Gobbowl stadiums are now accessible from the Bonta and Brakmar arenas.
The Xelor temple is completely remodeled. The Enutrof temple is completely remodeled. Hunter workshops are added in the Butchers' Quarters of Bonta and Brackmar. The generic Underground area can no longer be aligned. They describe the specifics of each order for the sake of assisting the militians in making their choice.
A sacred document is now on display in each class temple. It presents the deity worshipped by the local devotees, as well as its commandments.
This document is ilustrated with a coloured engraving of the deity in question, showing them off to beautiful effect. The books on the classes given at the end of the quest "Follow Your Path" are now accessible in the different temples.
However, it is only a lending copy, and cannot be removed from the temple. A new publication on the Protectors of Months can be consulted in all 5 libraries of the World of Twelve. The book "Prophets, Cults and Faith" can once again be purchased from the NPC Narber the Merchant Quests The initial objective to complete during the second stage of the quest Lenald Legends is clarified: it now provides the name of the character to find.
The quest "Beware of the Beast! The access restriction to the island of Pandala for Pandawa players who had started the quest "Pandala: An Island unlike the Others" is now working correctly.
The NPC Koka Dekolak validates the objectives linked to the quests it offers even if the character has several of its quests simultaneously in progress. The NPC Maya no longer disappears prior to the display of its dialog, completing the quest "Maya the bee-autiful".
Furthermore, the Mycos Saps can also be obtained on Cromagmunks at a weaker drop rate. Dungeons Blacksmith Dungeon: The composition of the last room's group is changed. It is now possible to have 8-character fights in the last room of the dungeon. It is now possible to place a Perceptor in the last room of the dungeon. The performance of the Boss have been reviewed it now makes use of new spells, extra health points and offers better experience but lower amounts of kamas. Dungeon keys can no longer be dropped by monsters, as they now need to be crafted exclusively by Handymen.
The monster, Fuji Snowfoux can now be confronted in the Tengu Snowfoux dungeon. Before the last room, the players will be given the choice to confront either Tengu Snowfoux classic combat or Tengu Snowfoux and Fuji Snowfoux. The Snowfoux tears can, moreover, be dropped from the Fuji Snowfoux who appears in the dungeon.
Fuji Snowfoux will stay in the cavern and the Snowfoux who invade the village will continue to do so. The monster N in the Sakai Mine Dungeon will only appear at his maximum level from now on. Monsters Ougaa: The Health Points of this monster are reduced. Royal Blue Jelly: The level of the monster is increased. Royal Mint Jelly: The level of the monster is increased. The reduction values of fixed damages of all monsters that use damage reduction spells are slightly modified both max and min following the modifications to the fixed resistance calculation formula.
The look of all Dreggons, Sauroshell and Field Monsters have been redesigned. Monsters can now play animations out of battle in order to bring more life into the Dofus universe. Starfish Trooper's attack animations are now played correctly Artificial Intelligence The overall "coward" behaviour of monsters has been improved. A monster with a "coward" behaviour who does not perform an offensive action during its turn will switch to "aggressive" behaviour approaching its enemies until the execution of an offensive action upon an enemy.
Summons of "aggressive" behaviour locking an opponent no longer try to leave the locking area if they have the possibility to lock two targets at the same time. For example, the Pandawaste will not make its way towards two targets when it is already locking a single target. Monsters will no longer try to position themselves on healing glyphs when they possess all their health points.
The AI uses its spells more effectively when a target die. For example, the Red Wyrmling utilizes his AP more effectively when given the chance. Management of linear attacks with an area of effect of several tiles of Monsters with "coward" behaviour has been improved. The AI more effectively manages spell effects that are activated at the beginning of a turn.
For example, the Legendary Crackler takes its turn correctly once under the effect of "Heart of a Crackler " and gains 1 AP. Management of monsters' transposition effects has been improved: the monsters correctly take their destination tile into consideration prior to the sequence of upcoming spells.
For example, Ouassingues no longer transposition themselves elsewhere whilst healing their starting position that might contain an ally with full Health Points. Monsters that are killed whilst under the effect of a forced turn skip Bribery, for example and ressurected several turns later are no longer under the effect that forces them to skip their turn. The AI correctly manages effects of movement during an attack for example, the spell "Evasion" : monsters no longer attack an empty spot after their target changes position.
The AI now handles invisible people correctly: when a monster attacks an empty cell which may potentially be occupied by an invisible person, he guesses at a new position for them if the cell is empty. If not, he will continue to attack the same cell. Objects and Equipment The number of Snowfoux Tears needed to create an item from the Fuji Snowfoux Set is now set to 30, instead of The weight of all the resources dropped by Frigost monsters is now set to 1 pod, instead of The display order of the different types of effects on items has now been fixed in order to improve their readability.
The minimum range for attacking with the Hunting Bow is now set to 2, instead of 1. Soul stones and the Simple Capturing Net are now displayed correctly in the hands of the characters. Bewitched Aspen now appears correctly in game.
Incarnations The end of turn glyph Silent Distortion of the Tracon incarnation correctly removes AP for the upcoming turn of the target and not for the turn in progress. The spell animations for the Haku incarnation are now displayed correctly. The spell Compartmentalisation of the Haku incarnation has been corrected: the associated damage bonus can be stacked correctly four times, and no longer gains bonuses if the spell is casted on another target but itself.
The range of the spell has been increased at all levels but is no longer modifiable. The animation for the spell Achilles' Heel of the Kalkaneus incarnation is now displayed correctly. The spell Regenerative Stone Skin of the Grouillot incarnation no longer reduces damages but places its caster into an invulnerable state.
The state is lost if the caster is pushed against an obstacle. The incarnation spells can once again be moved and their order is preserved if the incarnation is used regularly.
The range of the spell Selective Trap of the Hichete incarnation has been increased at all levels. The Crocodyl Crockmaker's lock bonus of the Hichete incarnation bas been replaced by an Agility bonus in order to guarantee a progression linked to the level of the character as well as a better synergy with the spell Alopecia.
The displayed level of Nasty Little Lousy Pig summon of the Piggy Paupe incarnation corresponds to the level of the spell. The Critical Hit damages have been increased. The spell effects of the level 2 Krusty summon of the Kloug incarnation has been corrected.
The seeker scroll system is also disabled on the Heroic Server. Miscellaneous For Linux, major updates no longer provokes temporary sound loss. For Mac, clicking on a URL in the chat interface no longer redirects to an invalid page anti-phishing measure.
The NPC Nistracolamus now evokes the priests and their power of ressurection in his dialogue; The two Temple Masters Hairader Masqueraider and Agent Smisse Rogue can now use the magical orbs just like their colleagues. Drinking a potion now triggers one type of animation, and drinking a beer trigger a different animation; During the mining animation, the Sacrier's foot no longer detaches itself from the body.
The hands of Enutrof characters are now of normal size during the "Refuse" emote animation; The smokey effect during the "Mount" animation or Incarnation has been revised and now displays correctly.
New background elements will enhance the appearance of this area and support its quests. New interactive elements are added to allow easy access to the history of Dofus. Some Incarnam and Astrub quests are revised and others are added to improve the gaming experience of new players and to make it easier for them to explore the game.
The cost of Zaaps in Incarnam is reduced. Meeting points for dungeons: NPCs at dungeon entrances will now allow teleporting other members of a group to the dungeon entrance. Only characters with a sufficiently high level and the correct characteristics to access the dungeon can teleport members of their group or be teleported to the dungeon entrance.
Each person cannot be teleported to a dungeon entrance more than once every 10 minutes. This feature is not enabled on the Heroic Server. Tactical mode: A new display mode for combat will hide everything but minimal scenery and make the squares which block the line of sight more obvious. A Devblog will soon be available on this subject. All characters in creature mode are reworked, improved and optimized. Monsters have the appearance of a generic creature in fight. The boss has the appearance of a generic creature which is distinct from regular monsters.
Incarnations use creature mode correctly. Characters on mounts use creature mode correctly. New paddocks: new paddocks are available in the following areas: Amakna 16 Amakna Castle 20 Bonta 48 Brakmar 52 Frigost 96 Otomai 28 The random delay after the server maintenance for the paddocks to come on sale is now between 4 and 24 hours.
Interfaces: The names of Archmonsters are displayed in bold in a monster group. A shortcut allows the simultaneous display of all names of characters present on a map except those hidden by a camouflage potion.
Trades of more than 2 billion Kamas from an inventory are automatically canceled. The different game interfaces that include Kamas thus can no longer accommodate more than 2 billion Kamas. It is now possible to use the mouse wheel to increase or decrease the value in a editable numeric field the number of Kamas or quantities of objects, for example.
The left side of the exchange interface flashes when a character changes the number of Kamas or objects during an exchange. The group interface is improved. A new option allows automatically refusing all invitations to other groups. The two options for the group system are put together in a context menu. The initiative of characters is correctly updated in the group interface and in the characteristics menu after a gain of HP for example, after the automatic regain of HP.
The current and maximum initiative are displayed in the characteristics menu. Sending an object link in a private message without including a space between the recipient and the object no longer disconnects the client. The management of notifications is improved. The important notifications invitations for example are given priority in the display.
Certain tooltips covered interfaces, this problem is corrected. When the inventory is opened, it no longer displays quest objects by default and does not display them when it is useless in the trade inventory, for example.
The search function available in the "Manage your shop" interface now works properly. Dragging a weapon in the equipment interface now displays the orange border in the correct place to equip the weapon. Sorting by categories and sub-categories in NPC shops now works correctly. Objects for sale in NPC shops are now sorted by price. Buying quantities of objects greater than from NPCs no longer causes glitches in the total price display.
Access to the alignment, shop and mount buttons is correctly shaded in the tutorial. In the spell interface, spells which haven't yet been unlocked the character is too low a level are correctly shaded. When closing the interface for allocating gifts, the subscription interface will close automatically if it was open.
The interfaces for buying and selling houses and paddocks now correctly close when pressing Escape. Spells that have to be triggered to take effect display their duration correctly Feca's fraction, for example, when it's displayed in the spell interface. The NPC dialogues with more than 5 choices now function correctly. In the group interface, the overview of a member who is being invited is displayed in the correct language. In the subscription gift assignment interface, the display of recipes associated with the object is corrected.
The buttons in the bottom menu bar that should not be accessible the "Mount" button when no mount is equipped or the "Professions" button after all professions have been forgotten are now correctly removed from the menu of additional buttons.
The tooltips for objects no longer display "Conditions" if there are none. The appearance the central medallion and the clock is improved in the beige theme. In the characteristics menu, separators are added to improve readability. The quality selection menu displayed before the login menu no longer appears the first time you launch the client after clearing the cache.
In the group search interface, the buttons for registration and invitation are correctly shaded when they can't be used. In the advanced chat mode, the tabs 3 and 4 by default now contain private and guild chat respectively. During login, the duration of your subscription and bans are replaced by the end date of your subscription or ban.
The interface listing bewitchments outside of fights now appears correctly. The conditions for equipping or using an object that requires an alignment gift now display properly whether the condition is met or not. Interfaces which cannot be closed without a delay now work correctly. When a connection is blocked because of the use of a banned IP or a reset password, a new message is displayed indicating what caused the problem.
The group interface allows choosing to display the normal group or Kolossium group. The list of changes brought by the update is no longer displayed when launching the game. The changelog can be viewed directly in-game through a new button. The red messages in the chatbox now use an orange color to improve their readability. In the central medallion, the area to interact with the experience gauges is better defined and the selected gauge remains visible until another gauge is chosen.
After a reconnection in a fight, the images of reincarnated characters are correctly displayed in the timeline. In the equipment menu, mousing over the amulet square displays the tooltip correctly. In the Zaap and Zaapi interfaces, destinations that can't be reached because you don't have enough Kamas are greyed out. In the sellroom interface in Buying mode, when an object is removed from sale while the Buying window is displayed, the validation of the purchase no longer buys the previous object, but instead correctly cancels the transaction.
The experience formula used to display the experience above groups of monsters is improved to better reflect the actual experience gains. World map: The world map is displayed in a higher resolution in order to improve its readability. An additional zoom level is available on the world map. Arrows are displayed on the world map to show the direction of pins that are off the edge. It is now possible to change the zoom level and to navigate in the mini map.
Dark Vlad's labyrinth is now correctly hidden in the world map. Professions: Miners can now make Perfect Soul Stones. Shield Smiths now have a new skill that allows them to craft Kolossium trophies. A new filter is displayed in the inventory when the craft interface is open. It allows displaying only objects that can be used in available recipes.
The organization of the list of skills in the profession menu is redesigned to reduce the number of truncated descriptions. Descriptive text indicating the degree of difficulty of a recipe is now displayed when mousing over a recipe in the craft interface. It is now possible to learn several harvesting professions in Incarnam.
The NPC Gilles Caper allows characters with a character level and profession level of less than 31 to forget the harvesting professions available in Incarnam. Sellrooms: Full soul stones of classic monsters, Archmonsters or Dungeon bosses show the name of the main monster they contain rather than the generic name of the object. This change does not only work in sellrooms but in all inventories that display soulstones. The purchase interface for soul stones is enhanced to not show quantities but instead to display the names of objects.
A dedicated search field is added to facilitate searches. It is no longer possible to sell Full soul stones of classic monsters, Archmonsters or Dungeon bosses in batches of 10 or This restriction is necessary for the new way in which the Soul sellrooms work.
A button to display the theoretical effects of an object is now available for all items with variable characteristics. A second click will show the actual effects again. In Buying mode, the first batch is no longer automatically selected upon selection of an object.
Breeding: A new filter for "Sterile Mounts" is available in the breeding interface. It allows displaying only sterile having reached 20 matings and neutered mounts. In the breeding interface, the currently selected Dragoturkey is no longer changed when the characteristics of a mount present in the paddock are updated.
In the social interface, the list of paddocks owned by the guild is grouped by the age of the area and name of the subarea. Interactive elements: The management of interactive objects harvestable resources for example is enhanced, interactive objects now have a tooltip displaying the name and overview of the possible actions. One click is enough now to perform an action on an interactive object that allows only one interaction at a time. The collection of cereal, for example, is done with a single click on the resource.
Interactive objects that allow multiple actions at the same time still offer a menu to choose the appropriate action. Custom set shortcuts: A character using a custom set shortcut which does not contain a pet or mount no longer automatically dismounts.
The mount is now visible in the equipped items and custom sets. Real Estate Agency: Houses and paddocks that are becoming available for sale after being temporarily banned from sale now appear in the lists of the real estate agency. Dungeon Team Search: When a character registered in the group search for a dungeon invites another character also registered in the group search for a dungeon, the two characters are properly removed from the group search list.
Quests: The interface of the quest book is redone, the overall usability is improved. The quests are grouped in categories in the quest book Astrub quests, Incarnam quests, for example.
The number of completed quests is displayed in the quest book. The display of rewards in the quest book is improved: the rewards of XP and Kamas are no longer displayed in editable fields and it is now possible to view the description and the information about objects with a left click on the icon of the object.
The display of steps in the quest book is simplified. Quests related to a dungeon now have a tower icon. The names of quests displayed in the chat interface are now interactive and can directly open the quest in the quest book.
The level of quests is now displayed next to their name in the quest book. An icon is now displayed above NPCs that validate an objective during a quest.
Starting with the new quests of Devotion available from the class teachers after completing the main Incarnam quests , characters will gain the ability to use the statue of their god in Astrub to teleport to their temple. They will also return to Astrub from their temple through a large crystal. The Quests of Incarnam and Astrub are improved: Most quests are arranged in series and rewards are better balanced.
Several new quests are added. Some quests are removed and integrated into other quests or replaced. The quest "Devotion" is removed and replaced with a new quest specific for each class.
Characters who have already done the quest "Devotion" can do this new quest. In some cases, the Bontarian alignment quest "Lady Marmalade" was not validated after bringing the "Threatening Letter" to Amayiro.
It is now enough to talk to Lady Marmalade again to solve the problem. This problem can no longer occur after the update. Quest "Endangered Beer": some dialogues, as well as the names of the characters and enemies to face during the quest are revised. Quest "Sanctification" Oshimo now refuses to validate the quest objective if a character has several Bow Meow pets with them.
Quest "Gobrator Vibrates for Pinkgob": the sequence of quest objectives and the problem of getting stuck in combat against the Piwis are corrected. It is possible to obtain a new one from the NPC if the cloak has been destroyed.
Vulkania: The Sea Sauroshells can now attack seashell collectors who have not equipped a harvesting tool. Some clarifications were made in the descriptive texts and the dialogues of Master Apro Simate during the guided tutorial. The different Kerubim Militiamen in Incarnam now have names to identify them more easily. The order of responses in the dialogues of Otomai and the Dopple Masters concerning the choice to reset characteristics is fixed.
Artifical Intelligence: Monsters can no longer be blocked on the edge of the map. The management of the maximum of cumulative spell effects per target is improved. For example, the Cra Dopple should no longer cast its spell Powerful Shooting on the summoner if they are already benefiting from the effects of the spell.
The management of spells whose combination allows no effect is improved Sacrifice and Spell Rebound, for example. The AI correctly handles zero pushback damage when a target is in the state "Invulnerable". The management of negative spell effects compared to the positive effects is improved.
For example, a summoned Gobball will cast its spell Contusion more often on a target protected by Spell Rebound. The AI handles triggered effects more efficiently.
For example, monsters avoid attacking enemies that could kill them automatically upon receiving damage. For example, Celestial Bearbarian can now use its spell Little Brown Bearbarian several times in the same turn.
The management of areas of effect is improved. Monsters can move more efficiently to increase the number of targets hit. The "cowardly" behaviour is improved. Monsters which have this behavior and can not cause negative effects to their targets because of their resistance or spell reflecting effects do no longer use an aggressive behaviour.
The management of pushing opponents back in order to leave a tackle zone is improved. For example, the Rogue Dopple can use its spell Kickback on its opponents to leave a tackle zone. The management of traps is improved. Monsters no longer place a trap which they will trigger when moving. For example, summons properly attack Kolosso when it is invulnerable if the attack removes the invulnerable state.
The management of line-of-sight is improved. Dungeons : Brumen Tinctorias's Laboratory: The levels, health points and experience of the monsters are revised to better match the level of the dungeon. The area of effect and the effects of Toxic Exhalation used by Nelween are reduced. The Kwakwa's Nest: The health points of Kwakwa are increased.
The resistances of Kwakwa are reduced. It is no longer necessary to have a key to the Pandala dungeons in order to use a savepoint of one of these dungeons.
Characters are no longer removed from the Team Search when they reach the entrance map of the following dungeons: Lair of the Giant Kralove, Blop Dungeon, Skeleton Dungeon. The gate of the Incarnam dungeon can now be opened by a single character.
The NPC Mamowa, the guardian of the Pandikaze Dungeon, now answers characters who have a bunch of keys but have not started the quest "Pandala: an island unlike the others". The dialogues of certain NPCs referring to dropping dungeon keys from monsters are revised. Monsters: The respawn times and respawn rates of the Archmonsters Quetnin the Fictional, Scaraheath the Hanger and Minoknok the Visitor are modified to match those of other Archmonsters. Smiths' Chest : the monster can now be captured.
Lousy Pig Knight : the monster now has an aggressive behavior. Lousy Pig Shepherd : the monster now has a fearful behavior. Chaferfu : the monster is correctly oriented when it plays its attack animation in the direction northwest. Crocodyl Chief : the monster's power is reduced. Bwork Archer : the monster's power is reduced. Feca Dopple temple : the spell "Dopplesque Immunity" now applies the state "Invulnerable" and protects against poisons and pushback damage.
Sadida Dopple temple : the spell "Dopplesque Sylvan Power" now applies the state "Invulnerable" and protects against poisons and pushback damage. Rogue Dopple temple : Level 20 and 40 versions of this monster now have the spell "Dopplesque Detonator". Masqueraider Dopple temple : all spells are now animated. The maximum range of the spell Turkifire is reduced.
Mastogob : Water resistance of this monster has been increased. The monster's behaviour becomes "Cowardly". Mastogob Warrior : Water resistance of this monster has been increased. Mastogobbly : Water resistance of this monster has been increased. The appearances of Cracklers, Legendary Cracklers and Crackrocks are improved and optimized. The appearances of monsters in the Koalak family are improved and optimized.
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